The Risen

Str 12 Con 12

Prime: Str and Con

1d10 HD

Save and Attack as Fighter

-2 Chr

Risen are humanoid creatures built from the parts of other humanoids of the same race and brought to life by magical means. They are not undead, and not a Revenant as they have  no driving purpose, nor are they golems, but a living independent creature. While a risen can be made from any humanoid race, a risen that is other than human in origin had not been observed.

The process that creates them leaves them deformed in appearance in some way-pallid flesh, visible scars, and misshapen features-and generally possessing great stature, 6-8′ tall.  It is believed they’re purpose is to provide labor or protection, but to be capable of independent thought. It is speculated that some risen were intended to be companions to their creators.  A risen who is a free adventurer has either fled their creator or have been liberated through some circumstance. Some have been abandoned by their Masters, either because they were deemed unsuitable for some reason, or due to the untimely demise if their creator. Having no nationality or indeed any other creature they can claim a kindred to, they tend to wander the world eking out sustenance as they can, usually by means of their strength and prowess. Some attempt to find purpose in their existence; others seem to be resigned to their fate.

Due to their ties to electrical energy their  skin acts as a conduit that flows with information. The amount of armor they wear directly impacts their state of mind. They are confused when wearing heavy armor, which leads to following penalties to all attacks and saving throws.

ARMOR PENALTY
Cloth, Leather, Studded None
Scale/Chain -2
Plate -4
Shield None

Risen can use any magical item usable by fighters. They also have a 1 in 6 chance of using an item for any other class.

Uncanny Prowess: They can climb as a thief of the same level.

Grim Determination: They get +2 saves vs Fear, Hold Person, Charm Person, Sleep, Charm Monster, and Mass Charm.

Preternatural Strength: Due to their speed and power Risen gain a+1 to hit and dmg on all melee attacks in addition to any other bonuses from strength.

Cannot die: when they reach 0 hit points, so long as their body is not destroyed by fire, acid, etc. they will remain inert until they are revived again.

However, they heal at a much slower rate than other creatures, only healing 1-2 hp per day if they make a successful save vs. death. In addition, they cannot be healed by magical means such as cure light wounds. The only way to heal rapidly is through exposure to electricity. Rather than take damage from electricity the damage they would take becomes regained hp. This includes electrical attacks from spells such as shocking grasp and lightning.

Innate memories: can remember knowledge and skills of their previous lives, however the knowledge is somewhat sporadic and totally involuntary. They have a 1-2 in 6 chance to use this information. This could be anything from speaking a language, identifying a magical item, picking a lock, playing a musical instrument, or cooking a meal. However, these skills aren’t cumulative. They must make this roll every time they attempt to use this ability even for the same task. For example, a Risen may know how to pick a lock successfully only to forget the skill the next time they attempt to do so.

They possess an innate ability to read and use scrolls.

LVL         Title                       XP

1         Miscreation               0

2         Anathema           2,600

3         Obloquis             5,200

4         Lusu Naturae   10,400

5         Pariah               20,800

6         Eidolon             40,000

7         Factotum           80,000

8         Risen               160,000

They do not advance beyond the 8th level.

The Risen

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